Ray Render Beta
True GPU path tracing for the current camera view when supported. Falls back to the safe renderer if the browser cannot run it.
Quality
Draft - 32 samples
Standard - 96 samples
High - 192 samples
Size
Current view
HD - 1280px
Full HD - 1920px
Desktop beta: keep the camera still while rendering. Draft is safest for slower devices.
Ready.
Start
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UI
Tile this surface
Copy surface layout
Paste copied layout
Materials
Scenes
Render
Ray Render
Settings
Exposure (Exp)
1.05
Ambient Light (Amb)
0.32
Sun Light (Sun)
1.15
Contrast
1.08
View Angle (FOV)
45
Light X
-18
Light Y
32
Light Z
18
Light Tone
0.38
Save Scene Settings
Tip: right-click or long-press a surface to start tiling.
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Size
All Sizes
Finish
All Finishes
Close
Surface
No tile selected
Split Surface
Copy Layout
Paste Layout
Tile Anchor
TL
T
TR
L
C
R
BL
B
BR
Rotation
Offset X
Offset Y
Close
Size
All Sizes
Finish
All Finishes
Split Surface Preview
Template and tile choices stay as preview until you press Apply.
No Split
One full surface.
Part 1
No tile selected
Change Tile
Part Width
mm
Part Height
mm
Select a Part to see real size.
Tile Anchor
TL
T
TR
L
C
R
BL
B
BR
Rotation
Offset X
Offset Y
Templates
Stable presets for common tile layout zones.
No Split
Keep this as one surface
Vertical 2
Left / right sections
Horizontal 2
Top / bottom sections
Vertical 3
Three side-by-side sections
Horizontal 3
Three stacked sections
2 x 2 Grid
Four equal sections
Custom
Add and drag your own split lines
+ Vertical
+ Horizontal
Delete Line
Add or drag split lines, then choose tiles for each part.
Choose Tile for Selected Part
Click a Part in the preview, then choose a tile. Apply commits it to 3D.
x
Size
All Sizes
Finish
All Finishes
Reset
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Apply
Name
Width
Height
Gloss
Bump Map
+ Upload
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